Zitadelle: Duel for Kursk (1992)
Tiempo de Juego: 240
Edad Mínima: 12
Jugadores: 2
Editor: 3W (World Wide Wargames), Six Angles, Kokusai-Tsushin Co., Ltd. (国際通信社)
Diseñadores: Masahiro Yamazaki
Artistas: Masahiro Yamazaki, Joy Cohn, Ted Koller, Rodger B. MacGowan
Mecánicas: Dice Rolling, Ratio / Combat Results Table, Hexagon Grid, Simulation
Edad Mínima: 12
Jugadores: 2
Editor: 3W (World Wide Wargames), Six Angles, Kokusai-Tsushin Co., Ltd. (国際通信社)
Diseñadores: Masahiro Yamazaki
Artistas: Masahiro Yamazaki, Joy Cohn, Ted Koller, Rodger B. MacGowan
Mecánicas: Dice Rolling, Ratio / Combat Results Table, Hexagon Grid, Simulation
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This wargame is a brigade/regiment/battalion level simulation of Operation Zitadelle (Citadel) in 1943. The wargame is played in nine turns, each representing one day of real time. The 400 counters represent ground units of the above mentioned size and air units. Individual units include Tiger I battalions, Elephant battalions, Nashorn battalions infantry regiments, heavy rocket artillery regiments, dive-bomber units and more.
Combat is resolved through an Anti-Tank Fire Table and a Combat Results Table (CRT).
A split map of the northern and southern operations is included. In other words, there is no chance of encirclement by the Germans! In addition, the Orel sector is not included.
Combat is resolved through an Anti-Tank Fire Table and a Combat Results Table (CRT).
A split map of the northern and southern operations is included. In other words, there is no chance of encirclement by the Germans! In addition, the Orel sector is not included.
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Zitadelle: Duel for Kursk
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ag.gameitem.lastUpdated: 2025-04-30 12:19:18.939